﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ClearColorSweet : ClearedSweet {

    private ColorSweet.ColorType clearColor;

    public ColorSweet.ColorType ClearColor
    {
        get { return clearColor; }
        set { clearColor = value; }
    }
    public override void Clear()
    {
        base.Clear();
        sweet.gameManger.ClearColor(clearColor);
    }
   
}
